using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("BeveledButton")]
	public class BeveledButton : PegUIElement
	{
		public TextMesh m_label => method_3<TextMesh>("m_label");

		public UberText m_uberLabel => method_3<UberText>("m_uberLabel");

		public GameObject m_highlight => method_3<GameObject>("m_highlight");

		public BeveledButton(IntPtr address, string className)
			: base(address, className)
		{
		}

		public BeveledButton(IntPtr address)
			: this(address, "BeveledButton")
		{
		}

		public new void Awake()
		{
			method_8("Awake");
		}

		public new void OnPress()
		{
			method_8("OnPress");
		}

		public new void OnRelease()
		{
			method_8("OnRelease");
		}

		public new void OnOver(InteractionState oldState)
		{
			method_8("OnOver", oldState);
		}

		public new void OnOut(InteractionState oldState)
		{
			method_8("OnOut", oldState);
		}

		public void SetText(string text)
		{
			method_8("SetText", text);
		}

		public void Show()
		{
			method_8("Show");
		}

		public void Hide()
		{
			method_8("Hide");
		}

		public UberText GetUberText()
		{
			return method_14<UberText>("GetUberText", Array.Empty<object>());
		}
	}
}
